Here is a initiative worth participating in that is worth participating in. Nanoloop long-form minimalism Compilation submissions are now open! DESCRIPTION Let's make some long nanoloop tracks! This is a compilation for those who either can't write tracks short enough to be considered for the usual chiptune compilations, or for those who usually write short tracks and want to experiment a little. Basically anyone who wants to write long-form tracks:D GUIDELINES I've made these a little more strict than I first intended, but consider it a challenge to get creative. Any version of Nanoloop is allowed (including multiple copies of same/different versions).
This includes the iOS/Android versions, but to even the playing field, please avoid using external samples. MINIMUM length of 10 minutes. ANY genre is fine, but a minimalist/repetitive version of chosen genre is encouraged. Submitted tracks must have some consistency throughout the compostion. Tracks with multiple sections are great, but try to avoid a 'megamix' of clearly very different pieces. This isn't a collection of EPs. NO external effects or sound generators, with the exception of using EQ/compression.
Please note that I may get these tracks lightly mastered/limited just to get volume levels consistent. External clock signals are permitted, ONLY to control speed of sequencer.
Editing after recording is permitted. Collaborations are permitted and encouraged.
DEADLINE AND SUBMISSIONS I'd like to get this closed by 1st October 2017. Upload your submission to Dropbox, Google Drive, your own hosting, or similar, along with a text file containing your artist name, track title, and any additional notes including the version(s) of nanoloop used. Feel free to get as academic or wanky as you like:D I'll aim for a mid-October or early November release, depending on how long it takes me to get artwork together and master it. To submit tracks go here.
This was sorely needed! Here is a very clear concise tutorial on how to use Nanoloop. It has not really existed any tutorial for the Android / iOS version until now and as it could be confusing to learn before the update, with the new version I can imagine that it became very confusing for the novice.
The only tutorials that existed have been for the Gameboy version that do not look the same and have some different functions and I remember learning from them but with the prize of a lot of head scratching! Even if you think that you know Nanoloop it can be good to read the manual if you didn't as there is some functions that are important but not too obvious. Ahhh gotta love the Nanoloop! This is not a big update but just wanted to reflect a bit. After the last big update which offered a big improvement it is funny that he had to backtrack a bit as he had changed the sound of the filter a bit, purists got upset and he changed it back. In this update he have remodelled the filter again to make it closer to the original Gameboy version. So I guess now you can fool any purist with your Android device!
Another thing to take into consideration is that you can actually buy a secondhand Gameboy for almost nothing. A short research on available Gameboys in the City I live in ( Valencia, Spain ) there is about ten / fifteen Gameboys to be had from ten euros to about 25 euros. Plus that you can get the Nanoloop cartridge that the developer is still producing for around 30 € and up. So for not too much money you can go Chiptune visually to, waving a Gameboy in the air.
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Playstore link: Homepage with cartridges for sale. I was happy some time ago when there was a new Nanoloop version in Beta as was thinking that maybe the developer had given up on keeping the Android version going! Was even more happy trying the Beta version finding out that it was not a small cosmetic change but a real one with many new functions. The most exciting one being the ability to automate any controller on any note on any of the eight sound generators and in a very easy way that makes way for experimentation and fun. Download pro evolution soccer 2013. Having eight tracks instead of six and having six seconds of mono sampling time (instead of like before one second) does not hurt. One thing more that is very nice is that if you tried it before and found it confusing it is now easier to understand as you now only have to press and hold an icon and there will be a description of what it is.
When I first got Nanoloop it was not easy to understand everything, as it looks cryptic and does come with it's own personal interface that is not used by any other music application or program in general (that I know about). Not having much of tutorials for the Android version had to learn from the Gameboy tutorials that existed, in either case now it is easier to learn / figure Nanoloop out.
One last thing is that Nanoloop is great for older devices as well so if you have an older device it still have at least one very good multi track / sequencer / synthesizer / sampler application that it can run. Here is the update info: -per-step control for all parameters - variable pattern length - 8 channels - 6 seconds sample length (mono) - fine-tune samples - filter resonance - more 'gain' range - soft clipping - adjustable font/icon size - new layout The interface has been simplified, there are no more triple-taps, double taps are not needed either, except for panning. In most cases, a long press on an icon reveals info and/or a menu.
Playstore link: And to say goodbye to the old Nanoloop here is one of my favorite compositions for Nanoloop. Yes it has been posted before but what can a poor Frank do? One of my favorite applications gets even better. Have had some time to use the BETA and think that it will be out soon as even though I have not played with a lot it does seem to be very stable. It will contain eight tracks, step automation of all the synthesizer parameters, longer sample times from 1/2 second stereo / 1 second mono to three and six seconds, some improvements in the synthesizer engine.
But the biggest visible improvement is the interface as everything is easily reached and it definitely feels much easier, if you already are using Nanoloop you will be happy and if you are beginning to use Nanoloop it is now much easier to get into. Not only is there more parameters reachable but as before there was many functions that needed two or even triple clicks that is not needed anymore. Personally what makes me most excited is the automation possibilities. Always liked Nanoloop and thought that it was such a nice application but as the developer is more concentrated on the actual production and sale of physical cartridges of Nanoloop (at least that is my impression.) for Gameboy was never thinking of the possibilities that an update like this would happen. Maybe something small to keep up with newer devices but nothing more. If you have Nanoloop you could sign up for BETA testing now.
If you do not have Nanoloop you know that you have to get it Update or not! As said before this is excellent on a new device but it will also prolong and give use to your older devices as the developer said that the new version should still be working on Android 1.6!
So many exciting updates of my favorite applications coming and now Nanoloop added to that list! Playstore link: Link to sign up for BETA testing: - per-step control for all parameters - variable pattern length - 8 channels - 6 seconds sample length (mono) - tune and fine-tune samples - filter resonance - more 'gain' range - soft clipping - adjustable font/icon size.
Free mt2665 driver download without registration. Children of the night maybe here you can find dark musical caresses in any sound. Well forgive for posting about Paulstretch here but as an excuse Nanoloop was used as example. Paulstretch have been out now for about three years and is one of those amazing softwares that is maybe made more amazing as it is for free. If you never heard of it before or never tried it it is something that should be on your computer as it works really good and can do things that no other software that I know about can do- It can stretch audio like nothing else- it can stretch a second to lifetimes of listening! It comes with a fair amount of different parameters to play with even functions for binaural beats. It got some attention some years ago when somebody took a Justin Bieber song and stretched it out for an ambient half hour excursion- now there is a crazy amounts of videos/music being Paulstretched- here is one that caught my attention.
Personally really like to stretch out string quartets- as strings are really nice for stretching as is choirs. Also prepared some samples using a 12 second piece composed and totally unmixed on Nanoloop, then stretching it to 20 seconds- one minute- thirty minutes. Remember all of this is unmixed and if you just apply a bit of mixing you have something really nice. A lmost couldn't resist to at least cut out some bottom end but was thinking it is nicer to hear everything unprocessed and you get the idea of where you can go from here.
From Nanoloop is a complete sequencer/synthesizer/sampler package, optimised for mobile use. Transmission 0.7 beta. It runs smoothly on a wide range of phones and tablets, including older and low end devices. The interface fits any screen resolution and can be customised with adjustable font/icon size and white/black color schemes. Easy to use sequencer, suitable for rhythm and melody- Automatisation of all parameters- 8 channels, each can be synth or sampler- 8 patterns per channel- Load samples from SD-card- Sample via microphone- Trim samples- Re-sample- Polyphonic FM-, PWM- and noise synth- Song editor with loop function- Send and receive projects via e-mail- Compatible with iOS version- WAV and Ogg Vorbis export- Sharing projects and audio in Dropbox and SoundCloud is possible when these apps are installed.
The interface has been simplified and in most cases, a long press on an icon reveals info and/or a menu. The SynthNanoloop's FM synth offers a maximum of flexibility within a small set of parameters. It comes with a stereo modulator detune effect and covers the typical clean bells and Rhodes-like sounds, spheric pads, thick beats and basses and all kinds of exotic sounds and noises. The SequencerThe stepsequencer visualises the rhythmic structure in a compact 4x4 square matrix, which makes it very easy to lay out patterns.
The SamplerBesides A/D envelope, loop function and start offset, the puristic sampler comes without effects. You can record up to 6 seconds via microphone or load samples from SD-Card (WAV with 8, 22, 44 or 48 KHz). Note: Nanoloop does not need an internet connection.
It does perform a license check though during the first 10 minutes via internet when running for the first time. Once the check was successful, the result is stored locally permanently and you can work offline.
Nanoloop Rom
Since nanoloop for gameboy advance does not have true BPM (framerate based speed instead) I thought it would be better to use my android phone but the android version of nanoloop is kinda weak compared to the cart based versions. For example, only 8 patterns per channel is one of the major drawbacks. Wouldnt it be nice to have basically a clone of the GBA version for android/ios?with all the same features as the GBA version? Or maybe it could even have all the feautures of both the GB and GBA versions?all the BPM, recording sound quality and midi sync problems would be gone. It would be simple to render and use the samples in other software (sunvox, renoise etc) I had been waiting for an update to nanoloop ios/android but it looks like its not gonna happen.or will it?
Last edited by JaffaCakeMexica (Jan 12, 2016 5:48 pm). EDIT: 'chipmusic.org is toxic. Only good for lurking but any interactions leads to elitists ganging up on you and being assholes.' I just read that else where on the internet. I totally don't want to come off as someone who 'knows better' and is a poophead about it. My intent is conversation, not instruction. I can see why you'd feel it would be nice for a gba clone on mobile.
But, as someone who's actively used nanoloop mobile at least once a week for fiveish years as my main way of producing music, I don't want the all the same features as the gba version. (I've never talked directly to the creator, Oliver, but,) the draw back of 16 patterns/ 4 instruments-per-channel is likely intentional, and assuredly not as constricting as it appears on the surface. I've heard people say, 'Restriction breeds creativity.' Every now and then, I consider learning other chip formats, but I keep finding new techniques and ideas to try inside nanoloop mobile. I encourage exploration into the mobile version more, if you feel there needs to be more added to what's already there. If you'd like, I would be more than happy to share saves with you for examples of thinking about the app's limitations differently. I can't speak as much about the gba side of your op Last edited by theghostservant (Jan 12, 2016 6:38 pm).
Theghostservant wrote: EDIT: 'chipmusic.org is toxic. Only good for lurking but any interactions leads to elitists ganging up on you and being assholes.' I just read that else where on the internet. I totally don't want to come off as someone who 'knows better' and is a poophead about it. My intent is conversation, not instruction. I can see why you'd feel it would be nice for a gba clone on mobile.
But, as someone who's actively used nanoloop mobile at least once a week for fiveish years as my main way of producing music, I don't want the all the same features as the gba version. (I've never talked directly to the creator, Oliver, but,) the draw back of 16 patterns/ 4 instruments-per-channel is likely intentional, and assuredly not as constricting as it appears on the surface. I've heard people say, 'Restriction breeds creativity.' Every now and then, I consider learning other chip formats, but I keep finding new techniques and ideas to try inside nanoloop mobile. I encourage exploration into the mobile version more, if you feel there needs to be more added to what's already there.
If you'd like, I would be more than happy to share saves with you for examples of thinking about the app's limitations differently. I can't speak as much about the gba side of your op I'd be interested in looking at some project files. I understand your points of view in that it would be possible to build a special cable to get midi sync (gba) or bounce tracks to samples in the android/ios version, but honestly, nanoloop on ios/android has so far had only one update to fix the filters and 8 patterns total per channel is just not enough for me personally. I think there should be FF patterns per channel. Dont get me wrong I love it. But it feels like unfinished software to me.
For example, take a look at gstomper vabeast and the step sequencer that goes with it.thats much better than nanoloop now, or sunvox, also much better.but i love the design and sound of nanoloop so id love to see it updated. I know restriction breeds creativity sometimes.but i feel like deep software with a rich feature set also breeds creativity.
Maybe ios.android users are just not as hardcore so nanoloop had to be dumbed down a bit for that platform. Last edited by JaffaCakeMexica (Jan 17, 2016 4:34 pm).
I'd like to have the speed divider by track you know /2 /4 /8, because you can loop on one pattern or four pattern, and there is a gap between the gb/ios feature. Midi is really important for the android version, don't kno if it works on IOS, but sync is important between this two world.
What could be nice is a link between the gb/gba and ios/android version. For example, bank download/upload without the pc. For me maybe more synth engine, gb and gba version, but there is other stuff which are important.
Example: a look and feel with button like the gb/gba version. I like, the ios/android sound, but I don't like the look and feel of ios/android. There is cool handled with button and dpad on android now.
![]() Nanoloop Mono
The UI of nanoloop 1.x, 2.x is just perfect, it is art. Last edited by yoyz2k (Jan 21, 2016 10:38 pm).
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